Player Control and UX fixes


Hey all, some things we'd been meaning to fix for a while. Felt it was finally time we did so. 

Player Controls Overhaul:

  • Fixed bug that would cause player input to not register in certain circumstances
  • Added coyote time
  • Floor detection ray-cast now comes from both sides of player rather than only one from the center
  • Player will now come to complete halt far faster (particularly after a jump) when left/right movement controls are released
  • Player is now slightly less slippery overall
  • Changed player collider from single circle to compound collider with two 'feet' - allowing player to be partially off platform without slipping off, but not feeling super rigid

Minor UX related level changes:

  • Made the opening of the game slightly more forgiving
  • Additional checkpoints 
  • Added environmental cues to indicate where to go, particularly when backtracking / going left is necessary
  • Changed some tile colours to better indicate places that cannot be accessed / fewer places where walls appear to be climbable
  • Some puzzles were made slightly more intuitive / fewer leaps of faith are needed
  • Smoothed over some single-tile jumping off points
  • Tidied up some colour sections that were kinda ugly

Misc:

  • Cursor is no longer visible while playing the game as executable

Files

UserExperienceImprovedBuildWeb.zip Play in browser
Aug 19, 2019
UserExperienceImprovedBuildLocal.zip 21 MB
Aug 19, 2019

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