Player Control and UX fixes
Polychrome » Devlog
Hey all, some things we'd been meaning to fix for a while. Felt it was finally time we did so.
Player Controls Overhaul:
- Fixed bug that would cause player input to not register in certain circumstances
- Added coyote time
- Floor detection ray-cast now comes from both sides of player rather than only one from the center
- Player will now come to complete halt far faster (particularly after a jump) when left/right movement controls are released
- Player is now slightly less slippery overall
- Changed player collider from single circle to compound collider with two 'feet' - allowing player to be partially off platform without slipping off, but not feeling super rigid
Minor UX related level changes:
- Made the opening of the game slightly more forgiving
- Additional checkpoints
- Added environmental cues to indicate where to go, particularly when backtracking / going left is necessary
- Changed some tile colours to better indicate places that cannot be accessed / fewer places where walls appear to be climbable
- Some puzzles were made slightly more intuitive / fewer leaps of faith are needed
- Smoothed over some single-tile jumping off points
- Tidied up some colour sections that were kinda ugly
Misc:
- Cursor is no longer visible while playing the game as executable
Files
UserExperienceImprovedBuildWeb.zip Play in browser
Aug 19, 2019
UserExperienceImprovedBuildLocal.zip 21 MB
Aug 19, 2019
Get Polychrome
Polychrome
A sometimes monochrome platformer
Status | Released |
Author | Jay Bretherton |
Genre | Platformer |
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